- added feature to cache sounds for cross devices - should work in theory
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@@ -18,9 +18,11 @@ const SoundUpload = () => {
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soundFile: null,
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soundFileName: "",
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soundUrl: "",
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uploadedAt: Date.now(),
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};
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const handleSubmit = async (values: SoundUploadValue) => {
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console.log(values);
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if (!values.soundFile) {
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toast.warning("Please select an audio file");
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return;
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@@ -65,15 +67,12 @@ const SoundUpload = () => {
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className="mt-4 w-full flex flex-col items-center justify-center rounded-2xl border border-slate-800 bg-slate-900/40 p-10 text-center file:px-3 file:border file:border-gray-500 file:rounded-lg file:bg-blue-800 file:mr-5"
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onChange={(e) => {
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if (e.target?.files && e.target?.files[0]?.type === "audio/mpeg") {
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if (e.target.files[0].size / (1024 * 1024) >= 1) {
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toast.error("File is too large. Max size is 1MB");
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return;
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}
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const url = URL.createObjectURL(e.target.files[0]);
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setFieldValue("soundUrl", url);
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setFieldValue("name", e.target.files[0].name);
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setFieldValue("soundFileName", e.target.files[0].name);
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setFieldValue("soundFile", e.target.files[0]);
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setFieldValue("uploadedAt", Date.now());
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} else {
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setFieldError("soundFile", "Not an mp3 file");
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toast.error("Not an mp3 file");
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