- added framework for playing uploaded music files. need to permanently store and retreive files
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@@ -30,9 +30,11 @@ const SoundSettingsFields = () => {
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sightingVolume: state.sightingVolume,
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NPEDsoundVolume: state.NPEDsoundVolume,
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hotlistSoundVolume: state.hotlistSoundVolume,
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soundOptions: [...(state.soundOptions ?? [])],
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};
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console.log(updatedValues);
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dispatch({ type: "UPDATE", payload: updatedValues });
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const result = await mutation.mutateAsync({
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operation: "INSERT",
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path: "soundSettings",
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@@ -3,9 +3,12 @@ import FormGroup from "../components/FormGroup";
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import type { SoundUploadValue } from "../../../types/types";
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import { useSoundContext } from "../../../context/SoundContext";
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import { toast } from "sonner";
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import { useCameraBlackboard } from "../../../hooks/useCameraBlackboard";
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const SoundUpload = () => {
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const { dispatch } = useSoundContext();
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const { state, dispatch } = useSoundContext();
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const { mutation } = useCameraBlackboard();
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const initialValues: SoundUploadValue = {
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name: "",
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soundFile: null,
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@@ -13,14 +16,34 @@ const SoundUpload = () => {
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soundUrl: "",
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};
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const handleSubmit = (values: SoundUploadValue) => {
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const handleSubmit = async (values: SoundUploadValue) => {
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if (!values.soundFile) {
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toast.warning("Please select an audio file");
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} else {
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dispatch({ type: "ADD", payload: values });
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toast.success("Sound file upload successfully");
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return;
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}
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const alreadyExists = state?.soundOptions?.some((soundOption) => soundOption.name === values.name);
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if (state.soundOptions?.includes(values) || alreadyExists) {
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toast.warning("Sound already in list");
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return;
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}
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const updatedValues = {
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...state,
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soundOptions: [...(state.soundOptions ?? []), values],
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};
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const result = await mutation.mutateAsync({
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operation: "INSERT",
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path: "soundSettings",
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value: updatedValues,
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});
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if (result.reason !== "OK") {
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toast.error("Cannot update sound settings");
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} else {
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toast.success(`${values.name} file added`);
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}
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dispatch({ type: "ADD", payload: values });
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};
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return (
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@@ -43,12 +43,20 @@ export default function SightingHistoryWidget({ className, title }: SightingHist
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const { state } = useSoundContext();
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const soundSrcNped = useMemo(() => {
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if (state?.NPEDsound?.includes(".mp3") || state.NPEDsound?.includes(".wav")) {
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const file = state.soundOptions?.find((item) => item.name === state.NPEDsound);
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return file?.soundUrl ?? popup;
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}
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return getSoundFileURL(state.NPEDsound) ?? popup;
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}, [state.NPEDsound]);
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}, [state.NPEDsound, state.soundOptions]);
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const soundSrcHotlist = useMemo(() => {
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if (state?.hotlistSound?.includes(".mp3") || state.hotlistSound?.includes(".wav")) {
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const file = state.soundOptions?.find((item) => item.name === state.hotlistSound);
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return file?.soundUrl ?? notification;
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}
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return getSoundFileURL(state?.hotlistSound) ?? notification;
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}, [state?.hotlistSound]);
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}, [state.hotlistSound, state.soundOptions]);
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const { play: npedSound } = useSound(soundSrcNped, { volume: state.NPEDsoundVolume });
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const { play: hotlistsound } = useSound(soundSrcHotlist, { volume: state.hotlistSoundVolume });
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@@ -21,7 +21,11 @@ const SoundContextProvider = ({ children }: SoundContextProviderProps) => {
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path: "soundSettings",
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});
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if (!result.result || typeof result.result !== "object") {
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dispatch({ type: "UPDATE", payload: state });
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} else {
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dispatch({ type: "UPDATE", payload: result.result });
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}
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};
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fetchSound();
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// eslint-disable-next-line react-hooks/exhaustive-deps
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@@ -34,6 +34,7 @@ export function reducer(state: SoundState, action: SoundAction): SoundState {
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NPEDsoundVolume: action.payload.NPEDsoundVolume,
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sightingVolume: action.payload.sightingVolume,
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hotlistSoundVolume: action.payload.hotlistSoundVolume,
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soundOptions: action.payload.soundOptions,
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};
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}
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@@ -43,9 +43,9 @@ export function useSightingFeed(url: string | undefined) {
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}, [audioArmed, latestRef]);
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const soundSrc = useMemo(() => {
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if (state?.sightingSound?.includes(".mp3")) {
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if (state?.sightingSound?.includes(".mp3") || state.sightingSound?.includes(".wav")) {
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const file = state.soundOptions?.find((item) => item.name === state.sightingSound);
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return file?.soundUrl;
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return file?.soundUrl ?? switchSound;
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}
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return getSoundFileURL(state?.sightingSound) ?? switchSound;
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}, [state.sightingSound, state.soundOptions]);
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@@ -286,6 +286,7 @@ export type FormValues = {
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NPEDsound: SoundValue;
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hotlists: Hotlist[];
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hotlistSound: SoundValue;
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soundOptions?: SoundUploadValue[];
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};
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export type SoundUploadValue = {
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@@ -316,6 +317,7 @@ type UpdateAction = {
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NPEDsoundVolume: number;
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hotlistSoundVolume: number;
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hotlistSound: SoundValue;
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soundOptions?: SoundUploadValue[];
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};
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};
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