Refactor sound context and update sound settings functionality; remove console logs and improve sound file handling
This commit is contained in:
@@ -24,7 +24,7 @@ const CameraSettingFields = ({
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onZoomLevelChange,
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}: CameraSettingsProps) => {
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const [showPwd, setShowPwd] = useState(false);
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console.log(initialData);
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const initialValues = useMemo<CameraSettingValues>(
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() => ({
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friendlyName: initialData?.id ?? "",
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@@ -48,7 +48,6 @@ const CameraSettingFields = ({
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};
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const handleSubmit = (values: CameraSettingValues) => {
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console.log(values);
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updateCameraConfig(values);
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};
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@@ -12,20 +12,10 @@ const SoundSettingsFields = () => {
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{ name: "hotlist2", sound: "" },
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];
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const soundOptions = [
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{
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value: "switch",
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label: "Switch (Default)",
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},
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{
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value: "notification",
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label: "Notification",
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},
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{
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value: "popup",
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label: "popup",
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},
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];
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const soundOptions = state?.soundOptions?.map((soundOption) => ({
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value: soundOption?.name,
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label: soundOption?.name,
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}));
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const initialValues: FormValues = {
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sightingSound: state.sightingSound ?? "switch",
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@@ -37,7 +27,6 @@ const SoundSettingsFields = () => {
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dispatch({ type: "UPDATE", payload: values });
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toast.success("Sound settings updated");
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};
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console.log(state);
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return (
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<Formik initialValues={initialValues} onSubmit={handleSubmit}>
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{({ values }) => (
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@@ -49,7 +38,7 @@ const SoundSettingsFields = () => {
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name="sightingSound"
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className="p-2 border border-gray-400 rounded-lg text-white bg-[#253445] w-full md:w-60"
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>
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{soundOptions.map(({ value, label }) => {
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{soundOptions?.map(({ value, label }) => {
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return (
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<option key={value} value={value}>
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{label}
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@@ -65,7 +54,7 @@ const SoundSettingsFields = () => {
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name="NPEDsound"
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className="p-2 border border-gray-400 rounded-lg text-white bg-[#253445] w-full md:w-60"
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>
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{soundOptions.map(({ value, label }) => (
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{soundOptions?.map(({ value, label }) => (
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<option key={value} value={value}>
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{label}
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</option>
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@@ -97,7 +86,7 @@ const SoundSettingsFields = () => {
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id={`hotlists.${index}.sound`}
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className="p-2 border border-gray-400 rounded-lg text-white bg-[#253445] w-full md:w-60"
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>
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{soundOptions.map(({ value, label }) => (
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{soundOptions?.map(({ value, label }) => (
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<option key={value} value={value}>
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{label}
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</option>
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@@ -1,38 +1,61 @@
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import { Form, Formik } from "formik";
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import FormGroup from "../components/FormGroup";
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import type { SoundUploadValue } from "../../../types/types";
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import { useSoundContext } from "../../../context/SoundContext";
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import { toast } from "sonner";
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const SoundUpload = () => {
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const { dispatch } = useSoundContext();
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const initialValues: SoundUploadValue = {
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name: "",
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soundFile: null,
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};
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const handleSubmit = (values: SoundUploadValue) => {
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console.log(values);
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if (!values.soundFile) {
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toast.warning("Please select an audio file");
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} else {
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dispatch({ type: "ADD", payload: values });
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toast.success("Sound file upload successfully");
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}
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};
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return (
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<Formik initialValues={initialValues} onSubmit={handleSubmit}>
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{({ setFieldValue }) => (
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<Formik
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initialValues={initialValues}
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onSubmit={handleSubmit}
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enableReinitialize
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>
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{({ setFieldValue, errors, setFieldError }) => (
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<Form>
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<FormGroup>
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<label htmlFor="soundFile">Sighting Sound</label>
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<label htmlFor="soundFile">Sound File</label>
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<input
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type="file"
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name="soundFile"
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id="sightingSoundinput"
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accept="audio/mpeg"
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onChange={(e) => {
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if (
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e.target.files &&
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e.target.files[0].type.lastIndexOf(".mp3")
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)
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setFieldValue("sightingSound", e.target.files[0]);
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e.target?.files &&
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e.target?.files[0]?.type === "audio/mpeg"
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) {
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setFieldValue("name", e.target.files[0].name);
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setFieldValue("soundFile", e.target.files[0]);
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} else {
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setFieldError("soundFile", "Not an mp3 file");
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toast.error("Not an mp3 file");
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}
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}}
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/>
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</FormGroup>
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{errors.soundFile && (
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<p className="text-red-500 text-sm mt-1">Not an mp3 file</p>
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)}
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<button
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type="submit"
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className="w-1/4 text-white bg-green-700 hover:bg-green-800 font-small rounded-lg text-sm px-2 py-2.5"
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disabled={errors.soundFile ? true : false}
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>
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Upload
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</button>
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@@ -1,6 +1,6 @@
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import { useCallback, useEffect, useMemo, useRef, useState } from "react";
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import type { SightingType } from "../../types/types";
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import { BLANK_IMG, getSoundFileName } from "../../utils/utils";
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import { BLANK_IMG, getSoundFileURL } from "../../utils/utils";
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import NumberPlate from "../PlateStack/NumberPlate";
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import Card from "../UI/Card";
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import CardHeader from "../UI/CardHeader";
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@@ -43,8 +43,8 @@ export default function SightingHistoryWidget({
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const { state } = useSoundContext();
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const soundSrc = useMemo(() => {
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return getSoundFileName(state.sightingSound) ?? popup;
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}, [state.sightingSound]);
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return getSoundFileURL(state.NPEDsound) ?? popup;
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}, [state.NPEDsound]);
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const { play } = useSound(soundSrc);
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const {
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@@ -1,9 +1,9 @@
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import { createContext, useContext, type Dispatch } from "react";
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import type { SoundPayload, SoundState } from "../types/types";
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import type { SoundAction, SoundState } from "../types/types";
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type SoundContextType = {
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state: SoundState;
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dispatch: Dispatch<SoundPayload>;
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dispatch: Dispatch<SoundAction>;
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};
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export const SoundContext = createContext<SoundContextType | undefined>(
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@@ -1,17 +1,16 @@
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import { useReducer, type ReactNode } from "react";
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import { useMemo, useReducer, type ReactNode } from "react";
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import { SoundContext } from "../SoundContext";
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import { initalState, reducer } from "../reducers/SoundContextReducer";
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import { initialState, reducer } from "../reducers/SoundContextReducer";
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type SoundContextProviderProps = {
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children: ReactNode;
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};
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const SoundContextProvider = ({ children }: SoundContextProviderProps) => {
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const [state, dispatch] = useReducer(reducer, initalState);
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const [state, dispatch] = useReducer(reducer, initialState);
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const value = useMemo(() => ({ state, dispatch }), [state, dispatch]);
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return (
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<SoundContext.Provider value={{ state, dispatch }}>
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{children}
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</SoundContext.Provider>
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<SoundContext.Provider value={value}>{children}</SoundContext.Provider>
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);
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};
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@@ -1,14 +1,19 @@
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import type { SoundPayload, SoundState } from "../../types/types";
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import type { SoundAction, SoundState } from "../../types/types";
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export const initalState: SoundState = {
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export const initialState: SoundState = {
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sightingSound: "switch",
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NPEDsound: "popup",
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hotlists: [],
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soundOptions: [
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{ name: "switch (Default)", soundFile: null },
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{ name: "popup", soundFile: null },
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{ name: "notification", soundFile: null },
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],
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};
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export function reducer(state: SoundState, action: SoundPayload) {
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export function reducer(state: SoundState, action: SoundAction): SoundState {
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switch (action.type) {
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case "UPDATE":
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case "UPDATE": {
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return {
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...state,
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sightingSound: action.payload.sightingSound,
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@@ -19,5 +24,15 @@ export function reducer(state: SoundState, action: SoundPayload) {
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})),
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};
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}
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case "ADD": {
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return {
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...state,
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soundOptions: [...(state.soundOptions ?? []), action.payload],
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};
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}
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default:
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return state;
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}
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}
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@@ -2,9 +2,8 @@ import { useEffect, useMemo, useRef, useState } from "react";
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import { useQuery } from "@tanstack/react-query";
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import type { SightingType } from "../types/types";
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import { useSoundOnChange } from "react-sounds";
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import { useSoundContext } from "../context/SoundContext";
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import { getSoundFileName } from "../utils/utils";
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import { getSoundFileURL } from "../utils/utils";
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import switchSound from "../assets/sounds/ui/switch.mp3";
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async function fetchSighting(
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@@ -27,11 +26,22 @@ export function useSightingFeed(url: string | undefined) {
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const [selectedSighting, setSelectedSighting] = useState<SightingType | null>(
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null
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);
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const first = useRef(true);
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const trigger = useMemo(() => {
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if (latestRef == null) return null;
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if (first.current) {
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first.current = false;
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return Symbol("skip");
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}
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return latestRef;
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}, [latestRef]);
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const soundSrc = useMemo(() => {
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return getSoundFileName(state.sightingSound) ?? switchSound;
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return getSoundFileURL(state.sightingSound) ?? switchSound;
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}, [state.sightingSound]);
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useSoundOnChange(soundSrc, latestRef, {
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//use latestref instead of trigger to revert back
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useSoundOnChange(soundSrc, trigger, {
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volume: 1,
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});
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@@ -7,7 +7,6 @@ const Dashboard = () => {
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const mode = import.meta.env.MODE;
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const base_url = `${CAM_BASE}/SightingList/sightingSummary?mostRecentRef=`;
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console.log(mode);
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console.log(base_url);
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return (
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<SightingFeedProvider url={base_url}>
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<div className="mx-auto flex flex-col lg:flex-row gap-2 px-1 sm:px-2 lg:px-0 w-full min-h-screen">
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@@ -276,6 +276,7 @@ export type FormValues = {
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};
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export type SoundUploadValue = {
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name: string;
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soundFile: File | null;
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};
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@@ -283,9 +284,21 @@ export type SoundState = {
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sightingSound: SoundValue;
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NPEDsound: SoundValue;
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hotlists: Hotlist[];
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soundOptions?: SoundUploadValue[];
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};
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export type SoundPayload = {
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type: string;
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payload: SoundState;
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type UpdateAction = {
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type: "UPDATE";
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payload: {
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sightingSound: SoundValue;
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NPEDsound: SoundValue;
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hotlists: Hotlist[];
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};
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};
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type AddAction = {
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type: "ADD";
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payload: SoundUploadValue;
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};
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export type SoundAction = UpdateAction | AddAction;
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@@ -2,7 +2,7 @@ import switchSound from "../assets/sounds/ui/switch.mp3";
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import popup from "../assets/sounds/ui/popup_open.mp3";
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import notification from "../assets/sounds/ui/notification.mp3";
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export function getSoundFileName(name: string) {
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export function getSoundFileURL(name: string) {
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const sounds: Record<string, string> = {
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switch: switchSound,
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popup: popup,
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