added sound context, and functionality to select sighting sound
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@@ -1,8 +1,11 @@
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import { useEffect, useRef, useState } from "react";
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import { useEffect, useMemo, useRef, useState } from "react";
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import { useQuery } from "@tanstack/react-query";
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import type { SightingType } from "../types/types";
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import { useSoundOnChange } from "react-sounds";
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import switchSound from "../assets/sounds/ui/switch.mp3";
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import popup from "../assets/sounds/ui/popup_open.mp3";
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import notification from "../assets/sounds/ui/notification.mp3";
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import { useSoundContext } from "../context/SoundContext";
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async function fetchSighting(
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url: string | undefined,
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@@ -13,7 +16,17 @@ async function fetchSighting(
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return res.json();
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}
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function getSoundFileName(name: string) {
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const sounds: Record<string, string> = {
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switch: switchSound,
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popup: popup,
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notification: notification,
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};
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return sounds[name] ?? null;
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}
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export function useSightingFeed(url: string | undefined) {
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const { state } = useSoundContext();
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const [sightings, setSightings] = useState<SightingType[]>([]);
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const [selectedRef, setSelectedRef] = useState<number | null>(null);
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const [sessionStarted, setSessionStarted] = useState(false);
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@@ -23,8 +36,11 @@ export function useSightingFeed(url: string | undefined) {
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const [selectedSighting, setSelectedSighting] = useState<SightingType | null>(
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null
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);
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const soundSrc = useMemo(() => {
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return getSoundFileName(state.sightingSound) ?? switchSound;
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}, [state.sightingSound]);
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useSoundOnChange(switchSound, latestRef, {
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useSoundOnChange(soundSrc, latestRef, {
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volume: 1,
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});
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@@ -1,64 +0,0 @@
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// useBeep.ts
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import { useEffect, useRef } from "react";
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import { useSoundEnabled } from "react-sounds"; // so it respects your SoundBtn toggle
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/**
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* Plays a sound whenever `latestRef` changes.
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*
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* @param src Path to the sound file
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* @param latestRef The primitive value to watch (e.g. sighting.ref)
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* @param opts volume: 0..1, enabledOverride: force enable/disable, minGapMs: throttle interval
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*/
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export function useBeep(
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src: string,
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latestRef: number | null,
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opts?: { volume?: number; enabledOverride?: boolean; minGapMs?: number }
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) {
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const audioRef = useRef<HTMLAudioElement>(undefined);
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const prevRef = useRef<number | null>(null);
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const lastPlay = useRef(0);
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const [enabled] = useSoundEnabled();
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const minGap = opts?.minGapMs ?? 250; // don’t play more than 4 times/sec
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// Create the audio element once
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useEffect(() => {
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const a = new Audio(src);
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a.preload = "auto";
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if (opts?.volume !== undefined) a.volume = opts.volume;
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audioRef.current = a;
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return () => {
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a.pause();
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};
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}, [src, opts?.volume]);
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// Watch for ref changes
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useEffect(() => {
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if (latestRef == null) return;
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const canPlay =
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(opts?.enabledOverride ?? enabled) &&
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document.visibilityState === "visible";
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if (!canPlay) {
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prevRef.current = latestRef; // consume the change
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return;
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}
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if (prevRef.current !== null && latestRef !== prevRef.current) {
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const now = Date.now();
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if (now - lastPlay.current >= minGap) {
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const a = audioRef.current;
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if (a) {
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try {
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a.currentTime = 0; // restart from beginning
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void a.play(); // fire and forget
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lastPlay.current = now;
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} catch (err) {
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console.warn("Audio play failed:", err);
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}
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}
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}
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}
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prevRef.current = latestRef;
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}, [latestRef, enabled, opts?.enabledOverride, minGap]);
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}
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