- refactored code around hotlist hits and sounds
- improved performace for sounds playing
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@@ -15,9 +15,7 @@ type SightingFeedContextType = {
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isError: boolean;
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isLoading: boolean;
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data: SightingType | undefined;
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sessionList: SightingType[];
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sessionStarted: boolean;
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setSessionStarted: (started: boolean) => void;
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};
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export const SightingFeedContext = createContext<
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