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BayIQ-UI/src/features/cameras/components/Video/VideoFeedGridPainter.tsx

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import { useEffect, useRef, useState, type RefObject } from "react";
import { Stage, Layer, Image, Shape } from "react-konva";
import type { KonvaEventObject } from "konva/lib/Node";
import { useCreateVideoSnapshot } from "../../hooks/useGetvideoSnapshots";
import { useCameraFeedContext } from "../../../../app/context/CameraFeedContext";
const BACKEND_WIDTH = 640;
const BACKEND_HEIGHT = 360;
const BACKEND_CELL_SIZE = 16;
const rows = 22.5;
const cols = 40;
const gap = 0;
const VideoFeedGridPainter = () => {
const { state } = useCameraFeedContext();
const cameraFeedID = state.cameraFeedID;
const paintedCells = state.paintedCells[cameraFeedID];
const regions = state.regionsByCamera[cameraFeedID];
const selectedRegionIndex = state.selectedRegionIndex;
const mode = state.modeByCamera[cameraFeedID];
const { latestBitmapRef, isloading } = useCreateVideoSnapshot();
const [stageSize, setStageSize] = useState({ width: BACKEND_WIDTH, height: BACKEND_HEIGHT });
const isDrawingRef = useRef(false);
const currentScale = stageSize.width / BACKEND_WIDTH;
const size = BACKEND_CELL_SIZE * currentScale;
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
const paintLayerRef = useRef<any>(null);
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const draw = (bmp: RefObject<ImageBitmap | null>): ImageBitmap | null => {
if (!bmp || !bmp.current) {
return null;
}
const image = bmp.current;
return image;
};
const image = draw(latestBitmapRef);
const paintCell = (x: number, y: number) => {
const col = Math.floor(x / (size + gap));
const row = Math.floor(y / (size + gap));
if (row < 0 || row >= rows || col < 0 || col >= cols) return;
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const activeRegion = regions[selectedRegionIndex];
if (!activeRegion) return;
const key = `${row}-${col}`;
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const currentColour = regions[selectedRegionIndex].brushColour;
const map = paintedCells;
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const existing = map.get(key);
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if (mode === "eraser") {
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if (map.has(key)) {
map.delete(key);
paintLayerRef.current?.batchDraw();
}
return;
}
if (existing && existing.colour === currentColour) return;
map.set(key, { colour: currentColour, region: activeRegion });
paintLayerRef.current?.batchDraw();
};
const handleStageMouseDown = (e: KonvaEventObject<MouseEvent>) => {
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if (!regions[selectedRegionIndex]) return;
isDrawingRef.current = true;
const pos = e.target.getStage()?.getPointerPosition();
if (pos) paintCell(pos.x, pos.y);
};
const handleStageMouseMove = (e: KonvaEventObject<MouseEvent>) => {
if (!isDrawingRef.current) return;
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if (!regions[selectedRegionIndex]) return;
const pos = e.target.getStage()?.getPointerPosition();
if (pos) paintCell(pos.x, pos.y);
};
const handleStageMouseUp = () => {
isDrawingRef.current = false;
};
useEffect(() => {
const handleResize = () => {
const width = window.innerWidth;
const aspectRatio = BACKEND_WIDTH / BACKEND_HEIGHT;
const newWidth = width * 0.39;
const newHeight = newWidth / aspectRatio;
setStageSize({ width: newWidth, height: newHeight });
};
handleResize();
window.addEventListener("resize", handleResize);
return () => window.removeEventListener("resize", handleResize);
}, []);
if (image === null || isloading) return <span className="text-slate-500">Loading Video feed</span>;
return (
<div
className={`mt-4.5 row-span-1 col-span-2 ${mode === "painter" ? "hover:cursor-crosshair" : ""} ${
mode === "eraser" ? "hover:cursor-pointer" : ""
}`}
>
<Stage
width={stageSize.width}
height={stageSize.height}
onMouseDown={handleStageMouseDown}
onMouseMove={handleStageMouseMove}
onMouseUp={handleStageMouseUp}
onMouseLeave={handleStageMouseUp}
>
<Layer>
<Image image={image} width={stageSize.width} height={stageSize.height} classname={"rounded-lg"} />
</Layer>
<Layer ref={paintLayerRef} opacity={0.6}>
<Shape
sceneFunc={(ctx, shape) => {
const cells = paintedCells;
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cells.forEach((cell, key) => {
const [rowStr, colStr] = key.split("-");
const row = Number(rowStr);
const col = Number(colStr);
const x = col * (size + gap);
const y = row * (size + gap);
ctx.beginPath();
ctx.rect(x, y, size, size);
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ctx.fillStyle = cell.colour;
ctx.fill();
});
ctx.fillStrokeShape(shape);
}}
width={stageSize.width}
height={stageSize.height}
/>
</Layer>
</Stage>
</div>
);
};
export default VideoFeedGridPainter;