Implement video feed feature with components, hooks, and utility functions
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@@ -1,16 +1,86 @@
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import { useSightingList } from "../../hooks/useSightingList";
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import { Stage, Layer, Image, Rect } from "react-konva";
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import type { SightingType } from "../../../../utils/types";
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import { useCreateVideoSnapshot } from "../../hooks/useCreateVideoSnapshot";
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import { useEffect, useState } from "react";
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type VideoFeedProps = {
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mostRecentSighting: SightingType;
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isLoading: boolean;
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};
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const VideoFeed = ({ mostRecentSighting, isLoading }: VideoFeedProps) => {
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const [size, setSize] = useState<{ width: number; height: number }>({ width: 1280, height: 960 });
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const [mode, setMode] = useState<number>(0);
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const { image, plateRect, plateTrack } = useCreateVideoSnapshot(mostRecentSighting);
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const handleModeChange = (newMode: number) => {
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if (newMode > 2) setMode(0);
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else setMode(newMode);
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};
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useEffect(() => {
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const updateSize = () => {
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const width = window.innerWidth * 0.5;
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const height = (width * 3) / 4;
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setSize({ width, height });
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};
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updateSize();
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window.addEventListener("resize", updateSize);
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return () => window.removeEventListener("resize", updateSize);
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}, []);
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if (isLoading) return <>Loading...</>;
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const VideoFeed = () => {
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const { sightingList } = useSightingList();
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console.log(sightingList);
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return (
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<div>
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{sightingList.map((sighting) => (
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<div key={sighting.ref} className="border p-2 mb-2">
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<div>Ref: {sighting.ref}</div>
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<div>vrm: {sighting.vrm}</div>
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</div>
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))}
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<div className="w-[70%] mt-[2%]">
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<Stage width={size.width} height={size.height} onClick={() => handleModeChange(mode + 1)}>
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<Layer>
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<Image
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image={image}
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height={size.height}
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width={size.width}
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onMouseEnter={(e) => {
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const container = e.target.getStage()?.container();
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if (container) container.style.cursor = "pointer";
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}}
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onMouseLeave={(e) => {
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const container = e.target.getStage()?.container();
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if (container) container.style.cursor = "default";
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}}
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cornerRadius={10}
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/>
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</Layer>
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{plateRect && mode === 1 && (
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<Layer>
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<Rect
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x={plateRect?.[0] * size.width}
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y={plateRect?.[1] * size.height}
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width={plateRect?.[2] * size.width}
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height={plateRect?.[3] * size.height}
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stroke="blue"
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strokeWidth={4}
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zIndex={1}
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/>
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</Layer>
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)}
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{plateTrack && mode === 2 && (
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<Layer>
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{plateTrack.map((rect, index) => (
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<Rect
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key={index}
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x={rect[0] * size.width}
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y={rect[1] * size.height}
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width={rect[2] * size.width}
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height={rect[3] * size.height}
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stroke="red"
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strokeWidth={2}
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zIndex={1}
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/>
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))}
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</Layer>
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)}
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</Stage>
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</div>
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);
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};
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