Implement video feed feature with components, hooks, and utility functions

This commit is contained in:
2025-12-22 12:19:00 +00:00
parent 276dcd26ed
commit 45e6a3286c
13 changed files with 313 additions and 16 deletions

View File

@@ -1,16 +1,86 @@
import { useSightingList } from "../../hooks/useSightingList";
import { Stage, Layer, Image, Rect } from "react-konva";
import type { SightingType } from "../../../../utils/types";
import { useCreateVideoSnapshot } from "../../hooks/useCreateVideoSnapshot";
import { useEffect, useState } from "react";
type VideoFeedProps = {
mostRecentSighting: SightingType;
isLoading: boolean;
};
const VideoFeed = ({ mostRecentSighting, isLoading }: VideoFeedProps) => {
const [size, setSize] = useState<{ width: number; height: number }>({ width: 1280, height: 960 });
const [mode, setMode] = useState<number>(0);
const { image, plateRect, plateTrack } = useCreateVideoSnapshot(mostRecentSighting);
const handleModeChange = (newMode: number) => {
if (newMode > 2) setMode(0);
else setMode(newMode);
};
useEffect(() => {
const updateSize = () => {
const width = window.innerWidth * 0.5;
const height = (width * 3) / 4;
setSize({ width, height });
};
updateSize();
window.addEventListener("resize", updateSize);
return () => window.removeEventListener("resize", updateSize);
}, []);
if (isLoading) return <>Loading...</>;
const VideoFeed = () => {
const { sightingList } = useSightingList();
console.log(sightingList);
return (
<div>
{sightingList.map((sighting) => (
<div key={sighting.ref} className="border p-2 mb-2">
<div>Ref: {sighting.ref}</div>
<div>vrm: {sighting.vrm}</div>
</div>
))}
<div className="w-[70%] mt-[2%]">
<Stage width={size.width} height={size.height} onClick={() => handleModeChange(mode + 1)}>
<Layer>
<Image
image={image}
height={size.height}
width={size.width}
onMouseEnter={(e) => {
const container = e.target.getStage()?.container();
if (container) container.style.cursor = "pointer";
}}
onMouseLeave={(e) => {
const container = e.target.getStage()?.container();
if (container) container.style.cursor = "default";
}}
cornerRadius={10}
/>
</Layer>
{plateRect && mode === 1 && (
<Layer>
<Rect
x={plateRect?.[0] * size.width}
y={plateRect?.[1] * size.height}
width={plateRect?.[2] * size.width}
height={plateRect?.[3] * size.height}
stroke="blue"
strokeWidth={4}
zIndex={1}
/>
</Layer>
)}
{plateTrack && mode === 2 && (
<Layer>
{plateTrack.map((rect, index) => (
<Rect
key={index}
x={rect[0] * size.width}
y={rect[1] * size.height}
width={rect[2] * size.width}
height={rect[3] * size.height}
stroke="red"
strokeWidth={2}
zIndex={1}
/>
))}
</Layer>
)}
</Stage>
</div>
);
};